Wonderful Worlds Mods (
wonderful_mods) wrote2012-06-08 11:25 pm
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INFO
What is the Reaper's Game?
The Reaper's Game is a challenge to be undertaken by people who have died for a chance to come back to life. It is designed to put the Players' imaginations to the test in order to deem who is worthy of revival. The current Reaper's Game, which spans dimensions, is the most complicated iteration possible. It seems to have been fabricated to expand one's horizons in a more literal sense. It even affects the living, pulling them in for the ride as the game hops between worlds!
GLOSSARY
RG/UG
The "Realground" (RG) and the "Underground" (UG) are two planes of existence co-inhabiting the same physical space. Simply put, the RG is the plane of the living. The UG, on the other hand, is the plane of the dead, where the Reaper's Game takes place. However, as stated, they both are a part of and interacting with the same environment. To use an example of a way the UG and RG can interact physically, if a Player happened upon some RG people playing Ouija, they could come over and move the planchette for them.
A person from the RG is not actively involved with the Reaper's Game. However, they may still play a passive role. Many missions revolve around influencing the RG or helping to solve RG people's problems. Additionally, RG people are in the dangerous position that being alive can sometimes present. Noise will instinctively flock to RG people with negative emotions, and their minds are an open book to the UG folk. RG people are also the most affected by dimensional shifts.
Still, it should go without saying that there are benefits to being alive. RG people are not bound by the rules of the Reaper's Game, so they enjoy more freedom to do as they wish; whether it's throwing loud parties all the time, going on a killing spree, or doing nothing but goof around, there is no jurisdiction from the Reapers... until they die.
Players
Players are the participants in the Reaper's Game, the deceased who have staked their entry fee for a chance to come back to life. They are stripped of their original powers and instead given pins that manifest imagination as psychic powers. The goal of a Player is to complete missions that are issued to them by the Reapers over the course of a week, after which their worth will be judged.
Reapers
Reapers are, as you might expect, the somewhat-sinister group of characters that run the Reaper's Game. They operate beneath the Composer and Conductor, and have their own heirarchy of Officers. Reapers are able to freely traverse between the UG and RG without anyone really noticing, and all of them can summon Noise. Their purpose in the game is to oppose Players.
Reapers can block important paths with invisible walls, then set conditions to be met in order for them to take the wall down. This condition can be anything as long as it doesn't conflict with the rules of play. They can challenge them to a game, or have them erase noise - or even something as simple as bringing the Reaper's favorite snack.
However if your Reaper prefers a more active stance, they can always take measures to ensure players get erased - mess with their heads, send noise to attack them, and otherwise make it difficult to complete the mission in any way possible. The only thing a Reaper cannot do is directly attack a Player. Also, in this game there is no class divide between wall reapers and harrier reapers. A starting Reaper can fill out whichever role they prefer at any given time.
Psychs and Pins
A "Psych" is a psychic effect that activates with the use of a Pin, the essence of the Imagination-based combat that the Reaper's Game oftentimes revolves around. However Pins themselves should not be confused for Psychs: There are plenty of Pins that do not have Psychs at all! For more information on Pins and Psychs, please check out the Pin List!
Noise
Noise are beings created entirely of Soul, bound to either a Reaper's pin or the negative emotions of people in the RG. They are monsters that have no free will and exist only to multiply and consume the Soul of people in the RG by possessing them. Noise possessing a person drag down the emotions of the possessed, creating a feedback loop of increasingly negative emotions. However, a person who has been freed from Noise will experience a rush of euphoria. More information on Noise can be found on the Noise list.
Pact
A "pact" is a bond between two Players (or less commonly, two Reapers.) Characters that are pacted share a "light puck", which is a representation of the pacted's synergy in the form of a ball of energy passed between each other that gives a boost of power to the one holding it. Characters in a Pact are also able to use their healing/defensive pins on each other if they have them, and with a fusion pin, can perform powerful combo attacks. In this RP, Pacts are sometimes necessary to erase Noise, but not always.
What happens when characters arrive?
RGers will simply awake in a random location in whatever world the game is currently taking place in, not having any idea what happened. They will have a few items they didn't have before: A Ouija board, a Cellphone (if they didn't have one of their own), and Tin Pin Fire. The psych cannot be used, but they can use it to play Tin Pin Slammer!
Players will meet the Conductor, who will explain the Game very briefly, and then collect the Entry Fee. But only some Players will keep their memories of that. It is up to you whether you want them to be informed, or just toss them into the fray with no clue. After the meeting with the Conductor, they wake up in a random location of the world they were transported to. Shortly after, their cell phone will receive Mission Mail in the form of a text message, and a timer will appear on their hand. Players will receive a Player Pin, a Cellphone (if they didn't have one of their own), and one Pin from the Pin List.
Reapers will remember meeting the Conductor, having the Game explained, declining to play, joining the Reapers, and going through a brief training period before being released into the Game with the others. They will earn a pair of skeletal wings, which are real and allow them to fly if they like. They also receive a Cellphone (if they didn't have one of their own), as well as the pins used to summon Noise. A newbie Reaper that didn't come with any powers (a normal human, for example) will also be allowed to choose a pin from the Pin List.